Venturing
Quartermaster Award
The
Quartermaster award is an additional award/growth opportunity based on
seamanship skills. (The Sea
Scout Bronze award is half of Quartermaster.) Formerly an award exclusive to
Sea Scouts, it may now be
earned by any young man or woman registered as a Venturer. It requires a
pre-approved plan of action, and upon completion, the
application for the award is reviewed by the ship's committee
with a member of the district advancement committee as chairman.
The Ship Committee then submits a
Unit
Advancement Report
to the council office.
The award is presented at a ceremony such as a Bridge of Honor, or Eagle/Silver
recognition banquet. It is
appropriate to recognize the award in local and school newspapers.
Ideals
- 1. Lead a discussion on the subject participating
citizenship at a ship meeting or with a separate group of
your peers.
Reference: See "Leading a Discussion" on page 52.
- 2. Write and submit a paper of about 200 words that
tells how and what your ship can do to contribute to the
world fellowship of Scouting.
Or
Prepare a written analysis of one of the following: your
ship's bylaws, constitution, administration, or ceremonies
and make recommendations for change to your ship's
Quarterdeck.
Reference: See Citizenship in the World merit
badge pamphlet, No. 33260.
Active Membership
- 3. Attend at least 75 percent of your ship's meetings
and special activities for 18 months (including previous
service of Apprentice, Ordinary, and Able).
Note: Check with your ship's yeoman.
- Present a brief talk or program (15 minutes in length is
suggested) on Sea Scouting at a service club, religious
organization, PTA, or other adult organization.
Reference: See "Making a Speech" on page 51.
- While an Able Sea Scout, plan, develop, and give
leadership to others in a service project helpful to any
religious institution, any school, or your community. The
project idea must be approved by your Skipper and ship
committee and approved by the council or district before you
start. This service project should involved your ship and at
least one other group.
Note: You must use the Eagle Scout Service Project
Workbook, No. 18-927 in meeting this requirement.
Special Skills
- Boats: Demonstrate and teach the Motorboating
merit badge. Know the principles of springing into and out
from a dock, from both bow and stern, using an engine
depending on the type of craft used by your ship.
Take charge of the craft used
by your ship, or suitable powered craft and give all
necessary commands to the crew while coming alongside and
getting under way in several wind and current situations.
References: See "Orders to the Crew" on page 155 and
Motorboating merit badge pamphlet, No. 33294.
Note: The purpose of this requirement is to
demonstrate a knowledge of the effect of propeller,
steering, and hull in boat handling.
- Marlinspike Seamanship: Teach the Ordinary and
Able requirements No. 7, Marlinspike Seamanship to a
crew. Demonstrate an eye splice in double braided line.
References: See pages 123 through 145 and pages 154
through 155.
- Ground Tackle: Teach the Ordinary and Able
requirements No. 8, Ground Tackle, to a crew.
Know the methods of bringing a
boat to anchor or mooring with special emphasis on wind and
current with respect to the vessel's course and speed.
Take charge of the craft used
by your ship and give all commands to the crew for anchoring
and weighing anchor in several different wind and current
situations.
Take charge of the craft used
by your ship and give all commands to the crew for picking
up a mooring buoy and properly mooring the vessel in several
wind and current situations.
Reference: See "Ground Tackle" on page 145.
Note: Depending on the type of craft used by your
ship, this requirement may be met either under sail or
power.
- Piloting: Teach the Ordinary requirement No. 9
and Able requirement No. 15 to a crew.
Know the methods of fixing a
boat's position in limited visibility, and the special
precautions that should be taken when limited visibility is
encountered.
References: See "Piloting and Rules of the Road" on
page 170 and "Navigation and Weather" on page 223.
- Signaling: Draw the international code flags and
pennants from memory and give the single-letter meanings of
the flags. Demonstrate your ability to use the book,
International Code of Signals.
Note: The International Code of Signals may be
secured from most marine supply stores.
Reference: See "The International Code Flags" on page
222.
- Swimming:Meet the requirements for BSA Lifeguard
or Red Cross lifesaving, and obtain certification where
applicable.
References: BSA Lifeguard Counselor Guide, No.
34536, and Application for BSA Lifeguard, No. 34435.
- Cruising: Take command of a vessel with a crew of
not less than four Sea Scouts for at least 48 hours
(including two consecutive nights). Do no work while in
command. You must delegate all duties and supervise only.
During the cruise complete the following:
- Inspect the vessel for required equipment.
- Supervise the menu preparation.
- Prepare the boat to get under way with a proper
checklist.
- Anchor, dock, and maintain course by commands to the
helmsman.
- Remain under way for at an extended period during
darkness. Discuss appropriate nighttime running
procedures.
- While under way, perform man overboard, damage
control, abandon ship, fire fighting, collision drills,
and any other drills used by your ship.
During this cruise no
substantial errors may be committed. A competent adult
leader should grade and observe this requirement and, if
necessary for safety reasons, take command of the vessel.
- Safety: Know the heavy weather precautions taken
aboard both power and sailing craft when dangerous weather
approaches, and demonstrate these precautions aboard the
craft used by your ship.
Reference: See "Heavy Weather" on page 251.
- Rules of the Road: Teach Able Requirement No. 14,
Rules of the Road, and demonstrate a working
knowledge of both international and inland navigation rules.
Reference: See "Rules of the Road" on page 174.
- Weather: Demonstrate your ability to read a
barometer, thermometer, anemometer, psychrometer, and
weather vane. Be familiar with the Beaufort scale of winds
and seas.
Read and understand a local
weather bulletin. Know how to obtain current marine and
weather reports from the National Weather Service in your
area either by telephone or radio.
Know weather signs for your
local area, including cloud types, and prepare a 48-hour
forecast from them. Compare your forecast with the actual
weather that occurred.
Reference: See "Weather" on page 235, and Weather
merit badge pamphlet, No. 33274.
- Electives: Do four of the following.
Note: Check with ship's officers before selecting
electives to assure that they will be consistent with the
ship's program.
- Sailing: Know the principles of
handling a schooner, ketch, yawl, or other suitable
sailing craft. Under competent direction, take charge of
a crew and demonstrate your ability to handle a suitable
sailing craft in all points of sail.
Note: The key to success here are the words
competent direction. You must secure the guidance of
the adult related to the sailboat you will use. Read the
reference material he or she suggests, and learn by
doing as you sail together.
- Engines: Explain the principal
features of steam turbine, turboelectric, direct
reversing diesel, diesel-electric, gas turbine, nuclear,
gasoline, and diesel engines and the relative advantages
of each type.
Understand the operation
of spark ignition and compression ignition for internal
combustion engines used aboard small craft.
Be familiar with the
engine aboard the craft used by your ship, including its
principles of operation, fuel, lubrication, cooling and
electrical systems, and their component parts.
Be able to locate and
correct minor engine troubles according to the engine
manufacturer's troubleshooting guide.
Note: With the help of your ship's officers,
locate a consultant who has a knowledge of engines. Read
the consultant's suggested reference material, and ask
the consultant to relate this to the engine aboard your
craft.
Reference: See "Boat Maintenance and Engines" on
page 157.
- Radio: Qualify for and obtain the
Marine Radio Operator Permit as issued by the Federal
Communications Commission.
Note: Look in the blue pages of your local
telephone book for the address and telephone number of
your nearest U.S. Federal Communications Commission
field office. Ask for an application and appropriate
study materials, and secure the help of a qualified
adult. Sight-impaired applicants will receive a special
examination.
- Boat Maintenance: Take charge of
reconditioning or overhauling at least one of your
ship's boats, or take charge of hauling out the
principal craft used by your ship. In either case, lay
out a plan of the work to be done in advance, including
an estimate of the materials, tools, cost, and time
involved.
Note: Work closely with an adult leader of your
ship to carry out this requirement.
Reference: See "Boat Maintenance and engines" on
page 157.
- Electricity: Know and demonstrate the
correct method of rescuing a person in contact with a
live wire. Demonstrate the approved method of
resuscitation.
Understand the
construction of simple battery cells. Demonstrate the
proper care of storage batteries.
Understand the difference
between direct current and alternating current and the
best uses for each.
Demonstrate that you know
how to replace fuses, reset circuit breakers, and
properly splice shipboard electric cable.
Submit a diagram of the
electrical system aboard the craft used by your ship or
aboard another craft.
Understand wire tables,
the current-carrying capacity of circuits, and the
hazards and prevention of electrical overloading.
Understand electrolysis as
applied to the deterioration of a boat's underwater
fittings by galvanic action and its prevention.
Note: Secure the help of a qualified adult to
help you understand the wiring of your boat and the
effects of galvanic action on the underwater fittings of
your boat.
Reference: See "Electrical Systems" on page 167.
- Navigation: Understand how the sextant
works. Show how to use it and demonstrate measuring
horizontal angles and altitudes. Understand the
navigator's day's work.
Demonstrate finding
latitude by the altitude of Polaris or by the sun's
altitude at local apparent noon. Demonstrate how
longitude is determined.
Demonstrate finding error
in the boat's compass by the sun's azimuth.
Note: Celestial navigation and sextant use are
far too complicated to describe and illustrate
effectively in a manual of this type. Secure the help of
a consultant and read the literature he or she
recommends.
- Drill: Demonstrate the ability to
handle the ship's company in close-order drill. Do all
required maneuvers.
Reference: See pages 44 through 50.
- Piloting: Under competent direction,
assume the con of your ship's vessel. Plot its projected
course between two ports, and cruise that course
mooring to mooring, handling all piloting duties and
acting as officer of the deck. The cruise should be made
in daylight hours with good visibility.
Reference: See pages 170 through 218.
- Yacht Racing Crew: Take charge of a
crew in a race using current ISAF racing rules.
- Rigging: Demonstrate your ability to
splice and handle wire rope, attach wire rope fittings,
and complete a safety and tuning inspection of a ship
vessel.
References: See "Splicing" on page 133 and "Wire
Rope" on page 137.
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